My guild has had some trouble lately with attendance (it’s that summer feeling, I know, and I am sure you do too), and it had gotten to the point where my good friend left the guild. I was inches from going with him, but a talk with my raid leader changed my mind. Stricter attendance rules and a better plan to gear up new members kept me around.
Anyway, without further ado (was there any to begin with?), here are 10 things I think I think about WoW, numbers 10 to 6:
10. The best part of the game is no doubt the people. You have to admit, even the trade chat “anal [insert spell here]” makes you laugh sometimes. The guild I’m in has some poeple I love bitching with, some I love doing dailies with, and some that I admire for their dedication and commitment. There are also those few that I cannot stand, but that is what makes a guild so diverse and interesting.
9. Marksman is good, but I just don’t know how to play it well enough I guess. Survival continues to rock the Recount Charts, so I guess I’ll be sticking to that, even though I leveled Marksman and would love for it to work for me. Oh well.
8. The alliance side on my server is terrible. There are good players, but with 3 raiding guilds running Ulduar at the moment, there just aren’t enough to go around. Horde outnumber us 3 to 1, we have defended Wintergrasp 35 times total (read Archavon’s Journal inside the Keep), and one guild has killed Thorim (and only once, mind you), and nobody has killed Mimiron. Horde side has 3 guilds that have killed Yoggy.
7. I love alliance. I have a horde character at level 25, a Tauren Warrior, but I just simply never play him because I love the alliance feel. Horde has always intrigued me, but I started Alliance and will remain so, even with all of these new reports coming out about a faction change service.
6. Holy Paladins are getting beat into the ground in 3.2. I played one through Naxx before switching to my hunter, and I think the Illumination nerf is going to really hinder them. Blizzard gives Healadins talents like that to push Crit as a stat, then in Ulduar they move away from Crit completely, with blue sockets and haste/Mp5 being the focus on plate healing gear. I don’t understand. The beacon of light change pretty much ENSURES that you will overheal constantly, and the Flash of Light HoT with Sacred Shield is counter-intuitive to what they are trying to do with Beacon! Put Beacon and Sacred Shield on tank, then heal EVERYONE ELSE because of the removal of overhealing loss on Beacon of Light. Healing the tank seems to be what Blizzard wants to move paladins away from, yet they give sacred shield (which you will not be putting on randomly targeted DPS while healing the raid) a heal over time effect when it is quite obviously going to be on the tank. Makes ZERO SENSE to me, and I don’t understand the need for the change. Maybe I am just out of the loop, having played hunter instead of paladin for the last couple of months.

This is the first in a series of posts about Ulduar, its bosses, and the hunter class.
Well, Kologarn has been tough for my guild, usually because by the end of our raid time we only have time for about 1 or 2 attempts at him, which usually don’t go well.